Main Developer: Official SteamVR Input Plugin for the Unreal Engine
I work with Valve to create and maintain an Unreal plugin to smoothly interface SteamVR Input with Unreal. This Input specific plugin is built to run along side the existing SteamVR plugin that continues to handle rendering. The goal of the plugin is to integrate SteamVR Input features in an intuitive and easy to use way for existing and future Unreal developers. With SteamVR Input, developers can target one API that all the popular VR headsets can connect to and can support many different controllers with little to no code changes.
Open source plugin available in GitHub
Course Author (Advanced VR): Working on an Advanced VR Course/Series for Epic Games Unreal Engine Academy.
Main Developer: Blueprint & C++ Virtual Reality interaction plugin for the Unreal Engine:
VR Mentor and Project Reviewer: As a Udacity VR Mentor, I help students master their study material, striving to give actionable and helpful feedback.
I build solutions. I’m a creative problem-solver with more than a decade of professional software development experience in C++ & C#. My passion is in Extended Reality technology with a penchant for developing room-scale VR experiences. And my tool of choice? The Unreal Engine - no question.
I like seeing the possibilities from something raw and untapped, both in technologies and people. While I'm comfortable proselytizing things I feel passionate on, I believe firmly on walking the talk. Getting your hands dirty and being scrappy in my opinion is the best way to learn and perhaps the only way to truly understand something.
Virtual Reality provides a powerful medium for such level of understanding. It allows us to take our ideas and fully immerse in them. Boundaries from physical reality become non-existent, and we are then free to explore and learn unhindered. This is why I'm in this space, and this is where I see the future of human learning & advancement.