Lone Developer: Blueprint & C++ Virtual Reality interaction plugin for the Unreal Engine:
VR Developer: Currently working as the lead developer for an interactive room-scale VR Music Experience for a Norwegian artist, using Unreal Engine 4 (C++ and Blueprint).
The project, currently under NDA is pegged for release on October 2017 for both the Vive & Oculus on all major VR stores.
VR Mentor: As a Udacity VR Mentor, I help students master their study material, striving to give actionable and helpful feedback.
I build solutions. I’m a creative problem-solver with more than a decade of professional software development experience in C++ & C#. My passion is in Extended Reality technology with a penchant for developing room-scale VR experiences. And my tool of choice? The Unreal Engine - no question.
I like seeing the possibilities from something raw and untapped, both in technologies and people. While I'm comfortable proselytizing things I feel passionate on, I believe firmly on walking the talk. Getting your hands dirty and being scrappy in my opinion is the best way to learn and perhaps the only way to truly understand something.
Virtual Reality provides a powerful medium for such level of understanding. It allows us to take our ideas and fully immerse in them. Boundaries from physical reality become non-existent, and we are then free to explore and learn unhindered. This is why I'm in this space, and this is where I see the future of human learning & advancement.